Multiplayer Guide for SPY TEAM Xbox

			Tom Clancy's Splinter Cell: Pandora Tommorow
				Multiplayer Guide
Made by: Automatic (Automatic_M16)
For use with: www.cheatplanet.com and www.ektclan2.cjb.net
	NOTE: FURTHUR EXPLANATION OF BUTTONS TO PRESS FOR SAID ACTIONS ARE NOT 
PROVIDED, check the Controls first.

---------------------------The complete handbook for noobs (SPY EDITON)-------------
-----------------

			FOR SPIES	x Contents x	FOR SPIES
			1- Gametypes(1)
			1b- Gametypes Cont'd with rules(1)
			1B- Objectives(1)
			3- Items = Pros VS Cons(1)
			4- Proper use of a map(1)
			5- How/When to use certain items(1)
			6- "Get out of trouble"(1)
			7- What to do, what not to do(1)
			8- Vision Modes PROs VS CONs(1)

			MISC x contents x MISC
			1- Tips & Hints
			2- Glithces
			3- Weakspots (when to attack)
			4- Lingo (slang) used in this game

x x x x x x x x x x x x x x x x x x x x x X X x x x x x x x x x x x x x x x x x x x 
x x x x

	SPY CONTENTS -- GAMETYPES
	There are two types: Official and Created, created gametypes are more fun 
and add a new spin.
	
	:: Nutrilization ::(official)
	:: Extraction ::(official)
	:: Sbaotage ::(official)
	:: Deathmatch ::(created)
	:: Tag ------::(created)
	:: Predator ::(created)
	:: President ::(created)
	
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	SPY CONTENTS -- GAMETYPES CONT'D WITH RULES
	Now as we all know, there are objectives/rules that you have to follow.
	
	::Nutrilization ::== 3 NDI33, 2 spies, 2 mercs, You must hack all three (by 
moving in front of them and pressing "A")
	::Sabotage ::== 2 NDI33, 2 spies, 2 mercs, You must hack all two (by 
placing a modem (down on the D-Pad) close to a NDI33, but in a dark area.)
	::Extraction ::== 3 NDI33, 2 spies, 2 mercs, You must recover 3 NDI33 tubes 
(by going in front or side on terminal and pressing "A") Then carry it back to your 
base.
	::Deathmatch ::== 0 NDI33, 1-2-3 spies, 1-2-3 mercs, You must kill the 
opposing team (Have fun)
	:: Tag------ ::== 0 NDI33, 3 spies, 1 merc, You must kill the merc but, do 
not get killed yourself as you only have one life, if you die first, you're a merc 
next round. (Have fun)
	:: Predator ::== 0 NDI33, 3 spies, 1 merc, Stick together and determine a 
leader:Follow him and kill the merc (No gas grenades and you must hide until you 
can actually grab him from behind.
	:: President::== 0 NDI33, 1 spy, 3 mercs, You must kill the merc with the 
flashlight (have fun)
	
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	SPY CONTENTS -- Items = Pros VS Cons
	Since this is Splinter Cell you'll be getting some gadgets, "How do I use 
them?" here you go!

	:: GAS GRENADES ::== Equip them and then equip your Electro P90 (thats what 
I call it) aim just above desired point and press the Left Trigger
	PROS= Can make a merc fall asleep = Makes for a quick getaway
	CONS= Takes long to knock a merc out (2 gasses usually, 6 seconds) = 
Doesn't really help unless you have to escape.

	:: FlashBangs ::== Equip them and then equip your Electro P90, aim just 
above desired point and press the Left Trigger
	PROS= Can disorient a merc, allowing you to escape = Makes merc lose 
hearing for a shot time, do you can run behind him.
	CONS= Doesn't disorient merc for long 2 seconds at most = He won't be 
effected if he turns around

	:: Sticky Camera(s) ::== Equip them, then equip you Electro 90, aim at 
desired point and press the Left Trigger
	PROS= Knocksout a merc real fast (Instantly) = Handy if you want to see 
where the merc is
	CONS= Your a "sitting duck" while using your camera = Mercs can shoot it 
out if they see it

	:: Spy Bullet(s) ::== Equip them, then equip you Electro 90, aim at 
mercenary and press the Left Trigger
	PROs= You can find out exactly where the merc is = You can listen to his 
communications with his team-mate (Hold "WHITE")
	CONS= Doesn't help you in any way

	:: Alarm Snare(s) ::==Equip them, then equip you Electro 90, aim at a 
motion detector, or laser and press the Left Trigger
	PROs= Can make a merc go a completly different way than where you are going
	CONs= Don't use it close to you (use common sense) = And it still sets off 
an alarm

	:: Chaff Grenades ::== Equip them and then equip your Electro P90, aim just 
above desired point and press the Left Trigger
	PROs= Disables mercs ability to switch to Motion, and Electro vision, and 
sniper mode = Makes his screen a bit fuzzy = And disables elctronics (Cameras, 
Lasers, Laser Mines, etc.) = And the mercenary cannot reload
	CONs= If he is already in sniper mode, he can still use it = Thats all it 
does to him

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	SPY CONTENTS -- PROPER USE OF A MAP (darkness and platforms) NOTE: 
USES "Warehouse" as an example
	Well now that you are a master of gadgets, lets move on to the actual 
Splinter Cell part shall we?

	:: DARKNESS ::= When in darkness you are invisible, but don't just go to 
any dark area find a small one like against a wall or something, because a merc 
will look in all the dark areas so do't stay in one spot to long-
	And usually he will check behind corners

	:: LIGHTS ::= When in lighted area you are at risk, but fear not spy, mercs 
are usually careless in bright areas, get behind a wall and go for the kill.

	:: Platforms ::= When in dark/light areas there will be things you can get 
up on (bookcases, servers, boxes, etc.) and wait for a merc to walk by you and from 
there you have to options-
	1: Jump on him (takes away half of mercs health and KO's him
	2: Wait for him to walk by, drop down, and grab his neck

	:: Small but a bit big hallways ::= Ever heard of the split jump? Because 
why would a merc look up in a hallway?!--
	Position yourself rel close to either side of the hallway, press "Jump" 
twise and boo-yah, ready in wait for a foolish merc to run under you.

	:: "Hang-spots" ::= Well where you... hang. Easy hiding spot, but remember, 
if he looks at the ledge, he might see you hands so use wisely.

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	SPY CONTENTS -- WHEN TO USE CERTAIN ITEMS
	Come on don't waste it

	:: GAS GRANADES ::= Use either from afar, or UCaP (Up close and personal) 
with either the "Right Tregger" or "Left Triggger"  (QUICK USE)

	:: Flashbangs ::= Use either from afar, or UCaP (Up close and personal) 
with either the "Right Tregger" or "Left Triggger"  (QUICK USE)
	
	:: Chaff Grenades ::= Use either from afar, or UCaP (Up close and personal) 
with either the "Right Tregger" or "Left Triggger"  (QUICK USE)

	:: Sticky Cams ::= Use from afar and wait for merc to run by and then emit 
smoke, "Y" to KO him instantly.

	:: Alarm Snares ::= Use from afar and shoot onto a passive defence (I.E, 
Cameras, Motion Detectors, Laser Detectors, etc.)
	
	:: Spy bullets :: Use from afar, shoot the merc with your "quick taze" 
(Primary Fire), then aim, and shoot the Spy bullet.

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	SPY CONTENTS -- "GET OUT OF TROUBLE"
	Your gonna die, unless you check out these "quick escapes", with my 
Scenario Master 2000 (kidding)

	1- Your infront of a merc, he's shoot at you, there are two things you can 
do > A: Use a flashbang, run behind him and hid or grab him >B: Use smoke and run 
away.
	
	2- A merc sees you and is sniping at you, there are three things you can do 
>A: Shoot a chaff grenade and run  >B: Shock him to get him out of snipe-mode and 
hide, or >C: Shoot smoke and run up to him and take a chance

	3- You have been tazered by a merc and your asleep (for now) he sets down a 
lazer mine, you can do only one thing you can do >A: Kiss your ass goodbye.

	4- You have been tazered by a merc and your asleep (for now) but you friend 
distracts him while you wait to get up, you can do two things >A: get up get 
health, and hide  >B: get up and grab the merc shooting at your friend and kill him

	5- He's luanching grenades at you and all you can do is run, you can do 2 
things  >A: Take cover and try to gas/shoot/stickycam him before he gets you or  
>B: Run away and hope he does see where your going.

	6- Your low on health, you can do two things  >A: Look for health  >B: 
Say "Screw it" and try to take out the merc

	7- A merc is chasing you, if you slow down he can tazer you, you can do 2 
things  >A: Throw down a flash bang, duck and stop so he runs right past you   >B: 
throw down gas and run away, he can't follow you now

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	SPY CONTENTS -- WHAT TO DO, WHAT NOT TO DO
	Don't be stupid, take your time.

	:: DO's ::
	1- Hide and wait for a merc to run by you, and grab him
	2- Follow any direction in "Get out of trouble"
	3- Double team the merc from both sides for an easy kill
	4- Make like a decoy and distract the merc, while you friend grabs him
	
	::DON'Ts ::
	1- Run in front of a merc and draw you gun
	2- Run in front of a merc and try to grab him without using any grenades
	3- Run around the merc (you get tazered no dout)
	4- Stand in front of a merc (DUH!)
	5- Jump on your friend and laugh
	6- Run way while the merc has "RED" vision on (motion detecting)
	7- Knock him out if you have him grabbed, just kill him man
	8- Stop playing this game

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	SPY CONTENTS -- VISION MODES PROS VS CONS
	WOW.. i look cool in thermal. shut up
	
	:: Thermal Mode ::
	PROS= Can see thru boxes (most) and can see others in the dark = Looks cool
	CONS= Merc can see you if he uses Electro Magnetic Vison

	:: NightVision ::
	PROS= Can see in the dark
	CONS= Merc can see you if he uses Electro Magnetic Vison
	
	:: Binoculars :: 
	PROS= Can hear what merc is saying if you aim at his head = it can zoom in
	CONS= Merc can see you if he uses Electro Magnetic Vison

	:: Electro P90 ::
	PROS= Doesn't run out of ammo (its energy) = tazes a merc for 1 second
	CONS= Merc can see you if he uses Electro Magnetic Vison = it still has to 
recharge

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	MISC CONTENTS -- TIPS AND HINTS
	HINTS AND TIPS ARE SCATTERED THRU OUT THIS GUIDE


	MISC CONTENTS -- GLITCHES
	YEAH, LIKE I WANT UBISOFT TO READ THIS AND THEN FIX THEM.   :)


	MISC CONTENTS -- WEAKSPOTS (WHEN TO ATTACK)
	SCATTERED THRU OUT GUIDE


	MISC CONTENTS -- LINGO
	Talk like a pro

	:: Map ::= The current level (EX: Change the map)
	:: Spawn ::= Where you start out, your base (EX: I can get into your spawn)
	:: switch over::= Change teams (EX: Hey switch over)
	:: Red mode ::= Motion Tracking (EX: Watch out he has red mode on)
	:: Blue mode ::= Electro Magnetic Vision (EX: Don't turn on anything he has 
blue mode on)
	:: Cam Him ::= Use a sticky camera to knock him out (EX: Hey cam him real 
quick)

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							Copyright 2005